K-12 Lesson Plans

Carnival of the Animals

Title:  Carnival of the Animals

Submitted By:  James Berry, North Conway, NH

Objective:  Students will have an understanding of various timbres and how the instruments correlate with the animals that they represent. 

National Standards Covered:
            Listening to, analyzing, and describing music (6)

Materials:

Digital Projector
Desktop or Laptop Computer to hook up to your projector
Carnival of the Animals Recording
(seen below)

Carnival of the Animals Powerpoint Presentation (click here to download it)
CD Player or ipod

Procedure:

1.  Find a space in your room where you can project your image from the computer using the projector.  You may need to ask your local technology coordinator for help with this part.  A white wall or screen will work very well. 

2.  Load the Carnival of the Animals powerpoint presentation and get your iPod ready to play excerpts from Carnival of the Animals. 

3.  Tell the students they will be listening to a parade of animals represented by music.  Talk about how each animal will have their own special sound. 

4.  The powerpoint presentation contains pictures of the various animals.  Play the excerpt first and then have a student come up to the screen or wall and point at which animal they think it is.  Based on their response, the slide will either applaud or zap.  If it applauds it will continue to the next slide.  Warning:  If you click anywhere not on the animals it will also go to the next slide, so be careful where you click.  Here is the order of the slides/excerpts.  Remember to play the excerpt before having the students come up and pick which animals they think match.
Order:
lion, roosters, horses, turtle, elephants, kangaroo, fish, donkey, cuckoo, piano, fossils (dinosaur), swan

5.  Wrap up by congratulating the kids on matching the animals to the music and see if they could remember without using the projector and just playing the music.

Assessment / Extension:

• Assess students possibly later on after this classroom activity and repeat the activity as a quiz or test.  Assess students in class by seeing what kind of aural clues they use to figure out which animal it matches. 

• Prompt them with several questions asking them why they pick the animals they do.  Make the lesson more extended by asking students to draw an animal they know of that wasn't in the game or an imaginary animal and ask them what their music would sound like.  Have fun!